How to Win
Be the first player to collect 3 Carbon Neutral sets.
Or
At the end of 60 minutes, be the player with the most carbon neutral sets.

How to Play
Set Up
- Shuffle and deal 5 cards, face down, to each player.
- Put the remaining cards face down in the centre. This is your deck.
- Look at your cards, but don’t show them to anyone else.
- Player to the left of the dealer plays first. Play continues clockwise.
- Set the carbon limit as 10 ktCO2
On your turn
- Draw two cards by picking one card at aata time from the deck and add them to your hand. Later in the game, if you have no cards left in hand, pick up five cards and play.
- Play at least one and at most three cards from your hand onto the table in front of you. Play your three cards in any combination of the following: A, B, or C, in any order.
A: Put money/action cards into your own bank
-
- Build up a ‘Bank’ pile in front of you, using Money cards or Action cards that act as money. If you put an Action card into your Bank, it cannot be used as an Action card for the rest of the game. If you are dealt an event card, you must use it as money. If you use either of these cards to pay another player, they must go straight into their bank and cannot be used for its Action or event implications.
B: Put down properties into your own collection
-
- Lay Asset cards down in front of you to build up your Asset sets.
- Each card shows how many Assets you need to collect to make a colour set.
- Add carbon-negative Assets to your regular Assets to increase chargeable rent and create carbon-neutral sets that are protected from hostile takeovers.
- Collect as many Assets as you want, but you need 3 full carbon-neutral colour sets to win the game. You can only charge rent for your assets or sets if the total emissions of all your Assets is less than the carbon limit at that time.
- You can only move around your Assets on your turn. Each Asset move counts as one play.
C: Play Action Cards into the centre
-
- Action cards allow you to do things such as charge other players rent, takeover their assets, and propose deals!
- If you pick up an Action card on your turn, you can play it right away as one of your three cards or use it later.
- Action cards can also be put into your bank as money. Their value is shown in the corners.
- Read the information on each card.
3. If you draw an event card, Flip it instantly
- Event cards impact the carbon limits of the round and the collective values of players’ assets.
- If you are dealt an event card at the beginning of the game use it as money. If you draw an event card from the deck, you must flip and follow it immediately.
- Flipping an Event card counts as a card picked but not as a card played.
End your turn
- You cannot have more than 7 cards in your hand at the end of your turn.
- If you’ve run out of cards, take 5 at the start of your next turn.
Frequently Asked Questions
How numbers work in the game
This section shows how we take real-world business data and turn it into the simple numbers you see on Limit to Emit cards. If you’ve ever wondered ‘How did they get these numbers?’ – this is your answer.
The Big Picture
Every card in Limit to Emit represents a real business or asset (like a hospital, factory, or airport). Each card shows three key numbers:
- Sale Value: How much the business is worth if sold
- Revenue: How much money it makes per year
- Carbon Emissions: How much CO2 pollution it creates per year
But here’s the thing: real businesses have huge, messy numbers. A cement company might be worth $39 billion and emit 59 million tons of CO2! Those numbers would be impossible to use in a card game.
So, we use a mathematical process to shrink these massive real-world numbers down to simple game numbers like 1, 2, 3, or 4.
How we convert real numbers to game numbers
Think of it like converting miles to inches – we use a ‘conversion factor’ to make the numbers manageable.
Example: Ultratech Cement Company
Real-world numbers:
- Sale Value: $39.5 billion
- Revenue: $7.9 billion
- Carbon Emissions: 59.3 million tons
Game card numbers:
- Sale Value: 10
- Revenue: 2
- Carbon Emissions: 15
The conversion factor for Ultratech Cement is: 3.95 billion
Here’s the formula we use:
Real-World Value = Game Card Number × Conversion Factor
So, if you want to know what the game numbers represent in real life:
- Sale value of 10 = 10 × 3.95 billion = $39.5 billion ✓
- Revenue of 2 = 2 × 3.95 billion = $7.9 billion ✓
- Carbon of 15 = 15 × 3.95 billion = 59.3 million tons ✓
Our Step-by-Step Process
Step 1: Research Real Companies
We look up actual data for each type of business:
- How much is a typical cement company worth?
- How much revenue does it generate?
- How much CO2 does it emit?
Step 2: Group into card sets
We organise similar businesses into sets (like ‘Food Companies’ or ‘Tech Companies’). In the actual game, you need to collect full sets and make them carbon neutral to win.
Step 3: Choose revenue as our ‘Anchor’
Revenue becomes our reference point. We decided that different sets should have revenue values of 1, 2, 3, or 4 on their cards.
Step 4: Calculate the Conversion Factor
Here’s where the math happens. Let’s use a simple example:
Example with Two Sets:
Business | Real Revenue
(millions) |
Real Sale Value
(millions) |
Real Carbon
(thousand tons) |
Food Company Set | |||
Lord of the Fries | $40 | $200 | 10 |
Nacho Business | $20 | $100 | 5 |
Tech Company Set | |||
Applause | $100 | $300 | 30 |
Flamazon | $150 | $350 | 50 |
What we want on the cards:
- Food Company Set: Revenue = 2
- Tech Company Set: Revenue = 1
How we calculate it:
- Find the range: Highest revenue ($150M) to lowest ($20M) = $130M range
- Divide by 4 possible values: $130M ÷ 4 = $32.5M per step
- Create conversion factors for each revenue level:
-
- Revenue 1 = $32.5M
- Revenue 2 = $65M
- Revenue 3 = $97.5M
- Revenue 4 = $130M
- For each company, divide the target by actual revenue:
-
- Lord of the Fries: Want revenue 2 ($65M), actually has $40M → Factor = 65÷40 = 1.625
- Applause: Want revenue 1 ($32.5M), actually has $100M → Factor = 32.5÷100 = 0.325
- Apply this factor to ALL values (sale, revenue, carbon) for each company
- Round to nice, playable numbers
Step 5: Create the Final Cards
After all the math, we get simple numbers that are easy to use in gameplay but still represent realistic proportions from the real world.
See the complete list of Conversion Factors here.
Why This Matters
This system ensures that:
- Cards are realistic: The numbers reflect actual business proportions
- Gameplay works: Numbers are small enough to use easily
- Learning happens: Players get a sense of real-world business impact
- Balance exists: No single card type dominates the game
Want to Check Our Work?
You can verify any card by using this formula:
Real-World Value = Card Number × Conversion Factor
Try it with any card in your deck!